# effect
effect
作为 reactive
的核心,主要负责收集依赖,更新依赖
如果你还没看过 reactive
, 建议点这里
文档直通车: https://vue3js.cn/vue-composition-api/#reactive
# 正文
我们还是选择先从定义看起
effect
接收两个参数
fn
回调函数options
参数
export interface ReactiveEffectOptions {
lazy?: boolean // 是否延迟触发 effect
computed?: boolean // 是否为计算属性
scheduler?: (job: ReactiveEffect) => void // 调度函数
onTrack?: (event: DebuggerEvent) => void // 追踪时触发
onTrigger?: (event: DebuggerEvent) => void // 触发回调时触发
onStop?: () => void // 停止监听时触发
}
export function effect<T = any>(
fn: () => T,
options: ReactiveEffectOptions = EMPTY_OBJ
): ReactiveEffect<T> {
// 如果已经是 `effect` 先重置为原始对象
if (isEffect(fn)) {
fn = fn.raw
}
// 创建`effect`
const effect = createReactiveEffect(fn, options)
// 如果没有传入 lazy 则直接执行一次 `effect`
if (!options.lazy) {
effect()
}
return effect
}
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入口很简单,我们继续看一下 effect
是怎么创建的,如果下面这些你觉得相对难理解,建议先去看一遍单元测试,单元测试会助你快速了解整个单元的目的
function createReactiveEffect<T = any>(
fn: (...args: any[]) => T,
options: ReactiveEffectOptions
): ReactiveEffect<T> {
const effect = function reactiveEffect(...args: unknown[]): unknown {
// 没有激活,说明我们调用了effect stop 函数,
if (!effect.active) {
// 如果没有调度者,直接返回,否则直接执行fn
return options.scheduler ? undefined : fn(...args)
}
// 判断effectStack中有没有effect, 如果在则不处理
if (!effectStack.includes(effect)) {
// 清除effect依赖,定义在下方
cleanup(effect)
try {
// 开始重新收集依赖
enableTracking()
// 压入Stack
effectStack.push(effect)
// 将activeEffect当前effect
activeEffect = effect
return fn(...args)
} finally {
// 完成后将effect弹出
effectStack.pop()
// 重置依赖
resetTracking()
// 重置activeEffect
activeEffect = effectStack[effectStack.length - 1]
}
}
} as ReactiveEffect
effect.id = uid++ // 自增id, effect唯一标识
effect._isEffect = true // 是否是effect
effect.active = true // 是否激活
effect.raw = fn // 挂载原始对象
effect.deps = [] // 当前 effect 的dep 数组
effect.options = options // 传入的options,在effect有解释的那个字段
return effect
}
const effectStack: ReactiveEffect[] = []
// 每次 effect 运行都会重新收集依赖, deps 是 effect 的依赖数组, 需要全部清空
function cleanup(effect: ReactiveEffect) {
const { deps } = effect
if (deps.length) {
for (let i = 0; i < deps.length; i++) {
deps[i].delete(effect)
}
deps.length = 0
}
}
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看到这里应该会有一个问题了?effect
是如何收集及触发依赖的呢?现在我们回想一下在reactive高频出现的两个函数
- track 收集依赖(get操作)
- trigger 触发依赖(触发更新后执行监听函数之前触发)
# track
/**
* @description:
* @param {target} 目标对象
* @param {type} 收集的类型, 函数的定义在下方
* @param {key} 触发 track 的 object 的 key
*/
export function track(target: object, type: TrackOpTypes, key: unknown) {
// activeEffect为空代表没有依赖,直接return
if (!shouldTrack || activeEffect === undefined) {
return
}
// targetMap 依赖管理中心,用于收集依赖和触发依赖
// 检查targetMap中有没有当前target
let depsMap = targetMap.get(target)
if (!depsMap) {
// 没有则新建一个
targetMap.set(target, (depsMap = new Map()))
}
// deps 来收集依赖函数,当监听的 key 值发生变化时,触发 dep 中的依赖函数
let dep = depsMap.get(key)
if (!dep) {
depsMap.set(key, (dep = new Set()))
}
if (!dep.has(activeEffect)) {
dep.add(activeEffect)
activeEffect.deps.push(dep)
// 开发环境会触发onTrack, 仅用于调试
if (__DEV__ && activeEffect.options.onTrack) {
activeEffect.options.onTrack({
effect: activeEffect,
target,
type,
key
})
}
}
}
// get、 has、 iterate 三种类型的读取对象会触发 track
export const enum TrackOpTypes {
GET = 'get',
HAS = 'has',
ITERATE = 'iterate'
}
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# trigger
export function trigger(
target: object,
type: TriggerOpTypes,
key?: unknown,
newValue?: unknown,
oldValue?: unknown,
oldTarget?: Map<unknown, unknown> | Set<unknown>
) {
const depsMap = targetMap.get(target)
// 依赖管理中没有, 代表没有收集过依赖,直接返回
if (!depsMap) {
// never been tracked
return
}
// 对依赖进行分类
// effects 代表普通依赖,
// computedRunners 为计算属性依赖
// 都是 Set 结构,避免重复收集
const effects = new Set<ReactiveEffect>()
const computedRunners = new Set<ReactiveEffect>()
const add = (effectsToAdd: Set<ReactiveEffect> | undefined) => {
if (effectsToAdd) {
effectsToAdd.forEach(effect => {
// 避免重复收集
if (effect !== activeEffect || !shouldTrack) {
// 计算属性依赖
if (effect.options.computed) {
computedRunners.add(effect)
} else {
// 普通属性依赖
effects.add(effect)
}
} else {
// the effect mutated its own dependency during its execution.
// this can be caused by operations like foo.value++
// do not trigger or we end in an infinite loop
}
})
}
}
if (type === TriggerOpTypes.CLEAR) {
// collection being cleared
// trigger all effects for target
depsMap.forEach(add)
} else if (key === 'length' && isArray(target)) {
depsMap.forEach((dep, key) => {
if (key === 'length' || key >= (newValue as number)) {
add(dep)
}
})
} else {
// schedule runs for SET | ADD | DELETE
if (key !== void 0) {
add(depsMap.get(key))
}
// also run for iteration key on ADD | DELETE | Map.SET
const isAddOrDelete =
type === TriggerOpTypes.ADD ||
(type === TriggerOpTypes.DELETE && !isArray(target))
if (
isAddOrDelete ||
(type === TriggerOpTypes.SET && target instanceof Map)
) {
add(depsMap.get(isArray(target) ? 'length' : ITERATE_KEY))
}
if (isAddOrDelete && target instanceof Map) {
add(depsMap.get(MAP_KEY_ITERATE_KEY))
}
}
const run = (effect: ReactiveEffect) => {
if (__DEV__ && effect.options.onTrigger) {
effect.options.onTrigger({
effect,
target,
key,
type,
newValue,
oldValue,
oldTarget
})
}
// 如果 scheduler 存在则调用 scheduler,计算属性拥有 scheduler
if (effect.options.scheduler) {
effect.options.scheduler(effect)
} else {
effect()
}
}
// Important: computed effects must be run first so that computed getters
// can be invalidated before any normal effects that depend on them are run.
// 触发依赖函数
computedRunners.forEach(run)
effects.forEach(run)
}
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